This glitch has been patched out in Super Mario 3D World + Bowser's Fury. The player can still create duplication frames by moving the character. If the player presses and then goes back in the game, the duplicated screens will disappear causing a black screen. If the player goes too far, the background will start duplicating frames of objects on the screen, resulting a screen artifact. The player can only exit this glitch by waiting until the time runs out or by restarting the game. If the player continues to hold down on the control stick, they'll fly out of bounds. Then they should take the Tanooki Suit from storage and do the Cat Momentum glitch into the Tanooki Leaf and towards the beginning of the stage, before immediately jumping. ![]() Then, they must go to the top of the mountain in Mount Beanpole or Spiky Mount Beanpole. To perform this glitch, the player needs to be wearing a Cat Suit with a Tanooki Suit in storage. Releasing causes the player to throw nothing and cancels the glitch. ![]() If the player wears the Invincibility Suit and carries a Bob-omb while it explodes, they will continue hold their arms in the air as if they were still carrying the Bob-omb as long as the player continues to hold. This glitch can be performed in Bob-ombs Below. When it is activated, the player will clip inside the block. To perform it, the player should stand underneath a Donut Block and in the threshold between the floor and a particular Touchstone block. A similar glitch can be performed in Captain Toad Plays Peek-a-Boo. If the player jumps off the corner of the stage and returns with a Cat Dive, the player will clip inside the floor. To perform this glitch in Trick Trap Tower, the player must advance to the end of the level before the Goal Pole with a Cat Suit. Float With Koopa Shell GlitchĬat Luigi inside the floor in Trick Trap Tower. This glitch seems to have been patched out in Super Mario 3D World + Bowser's Fury. If this glitch is performed at the end of Koopa Troopa Cave with a second player inside the shell, attempting to throw the shell with the player inside at the flagpole may cause the game to softlock. If the Koopa is attacked again, however, the extra shell disappears and the game returns to normal. If done correctly, the shell will appear duplicated, with the Koopa wearing a shell and the isolated shell still visible. To perform this glitch, the player must remove a Koopa Troopa from its shell, then rub the shell with the Wii U GamePad as the Koopa attempts to re-enter the shell. In a multiplayer game, if one player wearing the Tanooki Suit or Cat Suit (except for Tanooki Peach) performs a Rolling Long Jump and bounces off the head of another character, the player's face will become temporarily invisible. In Deepwater Dungeon, if the player freezes one of the two Madpoles with the Wii U Gamepad at the beginning of the level where the water moves up and down, the Madpole automatically disappears and reappears at the top of the water when released. While wearing the Cat Suit, if the player dives, cancels it before hitting the ground, claws immediately before hitting the ground, then jumps again, the player will retain the momentum from the dive and gain speed. The glitch will end when the player grabs the Goal Pole. When the player grabs another power-up, a Cannon Box will show but it will not move with them. ![]() If the player walks into the wall beneath a cannon box, claws under it, then jumps, the character's head and arms disappear as if he were wearing the Cannon Box, but the box will not be visible, and the player will be invincible. To perform this glitch, the player should go to a level with Cannon Boxes, such as Bowser's Bullet Bill Brigade, with a Cat Suit. Eventually, the camera will pan down, after a few moments it will go back to the player. The player must jump to the other side of the fence, then continually walk torwards the wall and fence while moving to avoid falling. This glitch can occur in Super Bell Hill near the end of the level. If a Baddie Box is destroyed while it is activated, its sound will loop indefinitely. However, if the player jumps while pressing any direction on the joystick while leaving the door, they will be able to jump in the air as if there was a platform. In the level A Beam in the Dark, if the player enters the left or center doors, they will come out of the upper left or right doors with no platforms underneath. Mario air-jumping in the level "A Beam in the Dark" NOTE: All names are conjectural unless otherwise specified.
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